Notes on Drama Narrative

Freytag's analysis[edit]

 
"Freytag's pyramid", symbolizing his theory of dramatic structure

According to Freytag, a drama is divided into five parts, or acts,[4] which some refer to as a dramatic arc: exposition, rising action, climax, falling action, and dénouement.

Although Freytag's analysis of dramatic structure is based on five-act plays, it can be applied (sometimes in a modified manner) to short stories and novels as well, making dramatic structure a literary element. Nonetheless, the pyramid is not always easy to use, especially in modern plays such as Alfred Uhry's Driving Miss Daisy, which is actually divided into 25 scenes without concrete acts.

Exposition[edit]

Main article: Exposition (narrative)

The exposition is the portion of a story that introduces important background information to the audience; for example, information about the setting, events occurring before the main plot, characters' back stories, etc. Exposition can be conveyed through dialogues, flashbacks, character's thoughts, background details, in-universe media, or the narrator telling a back-story.

Rising action[edit]

In the rising action, a series of events build toward the point of greatest interest. The rising action of a story is the series of events that begin immediately after the exposition (introduction) of the story and builds up to the climax. These events are generally the most important parts of the story since the entire plot depends on them to set up the climax and ultimately the satisfactory resolution of the story itself.

Climax[edit]

Main article: Climax (narrative)

The climax is the turning point, which changes the protagonist’s fate. If the story is a comedy, things will have gone badly for the protagonist up to this point; now, the plot will begin to unfold in his or her favor, often requiring the protagonist to draw on hidden inner strengths. If the story is a tragedy, the opposite state of affairs will ensue, with things going from good to bad for the protagonist, often revealing the protagonist's hidden weaknesses.

Falling action[edit]

During the falling action, the conflict between the protagonist and the antagonist unravels, with the protagonist winning or losing against the antagonist. The falling action may contain a moment of final suspense, in which the final outcome of the conflict is in doubt.

Dénouement; resolution, revelation, or catastrophe

The dénouement (pronounced /deɪnuːˈmɑ̃ː/, /dˈnmɒn/, or US /deɪːnuˈmɑ̃ː/; French: [denuˈmɑ̃]) comprises events from the end of the falling action to the actual ending scene of the drama or narrative. Conflicts are resolved, creating normality for the characters and a sense of catharsis, or release of tension and anxiety, for the reader. Etymologically, the French word dénouement is derived from the Old French word desnouer, "to untie", from nodus, Latin for "knot." It is the unraveling or untying of the complexities of a plot.

The comedy ends with a dénouement (a conclusion), in which the protagonist is better off than at the story's outset. The tragedy ends with a catastrophe, in which the protagonist is worse off than at the beginning of the narrative. Exemplary of a comic dénouement is the final scene of Shakespeare’s comedy As You Like It, in which couples marry, an evildoer repents, two disguised characters are revealed for all to see, and a ruler is restored to power. In Shakespeare's tragedies, the dénouement is usually the death of one or more characters.

A protagonist (from Ancient Greek πρωταγωνιστής (protagonistes), meaning "player of the first part, chief actor") is the main character in any story, such as a literary work or drama.[1]

The protagonist is at the center of the story, should be making the difficult choices and key decisions, and should be experiencing the consequences of those decisions. The protagonist should be propelling the story forward. If a story contains a subplot, or is a narrative that is made up of several stories, then there may be a character who is interpreted as the protagonist of each subplot or individual story.[2]

The word protagonist is used notably in stories and forms of literature and culture that contain stories, which would include dramas, novels, operas and films. In those forms the protagonist may simply be the leading actor, or the principal character in the story. More formally, the protagonist, while still defined as a leading character, may also be defined as the character whose fate is most closely followed by the reader or audience, and who is opposed by a character known as the antagonist. The antagonist will provide obstacles and complications for the protagonist; the antagonist will create conflict, which will test the protagonist — thus revealing the strengths and weaknesses of their character.

An antagonist is a character, group of characters, institution, or concept that stands in or represents opposition against which the protagonist(s) must contend. In other words, an antagonist is a person or a group of people who opposes a protagonist

The English word antagonist comes from the Greek ἀνταγωνιστής - antagonistēs , "opponent, competitor, villain, enemy, rival," which is derived from anti-("against") and agonizesthai ("to contend for a prize")

Types[edit]

Heroes and villains[edit]

In the classic style of stories where the action consists of a hero fighting a villain/enemy, the two may be regarded as protagonist and antagonist, respectively. However, the villain of the story is not always the same as the antagonist, as some narratives cast the villain in the protagonist role, with the opposing hero as the antagonist.

An antagonist also may represent a threat or obstacle to the main character by its existence and not necessarily targeting him or her in a deliberate manner.

Examples in both film and theatre include Sauron, the main antagonist in The Lord of the Rings, who constantly battles the series' protagonists, and Tybalt, an antagonist in Romeo and Juliet, who slays Mercutio and whose later death results in the exiling of one of the play's protagonists, Romeo. In stories, a convention of antagonists is that their moral choices are less savory than those of protagonists. This is often used by an author to create conflict within a story. However, this is merely a convention, and the reversal of this can be seen in the character Macduff from Macbeth, who is arguably morally correct in his desire to fight the tyrant Macbeth.

Other characters[edit]

Characters may be antagonists without being villainous or evil – they may simply be injudicious and unlikeable for the audience. In some stories, such as The Catcher in the Rye, almost every character other than the protagonist may be an antagonist.[4]

 

Narrative exposition is the insertion of important background information within a story; for example, information about the setting, characters' backstories, prior plot events, historical context, etc.[1] In a specifically literary context, exposition appears in the form of expository writing embedded within the narrative. Exposition is one of four rhetorical modes (also known as modes of discourse), along with description, argumentation, and narration, as elucidated byAlexander Bain and John Genung.[2] Each of the rhetorical modes is present in a variety of forms, and each has its own purpose and conventions. There are several ways to accomplish exposition.

Incluing[edit]

Incluing is a technique of worldbuilding in which the reader is gradually exposed to background information about the world in which a story is set. The idea is to clue the readers into the world the author is building without them being aware of it. Incluing can be done in a number of ways: through dialogues, flashbacks, character's thoughts,[3]background details, in-universe media,[4] or the narrator telling a backstory.[3] The word incluing is attributed to fantasy and science fiction author Jo Walton.[5] She defined it as "the process of scattering information seamlessly through the text, as opposed to stopping the story to impart the information."[6] "Information dump" is the term given for overt exposition, which writers want to avoid.[7][8] In an idiot lecture, characters tell each other information that needs to be explained for the purpose of the audience, but of which the characters in-universe would already be aware.[9] Writers are advised to avoid writing dialogues beginning with "As you know..